I have become convinced over the years that the old school of thinking in the NFL isn’t the most efficient. Some things that seem reasonably common sense to me (after admittedly spending too much time playing Madden football games) loses to the standard convention of all football since Og and Grog. I’m not saying that you can routinely score 2-3 touchdowns in the last 3 minutes of an NFL game like you might do in the video games, but rather the ingenuity of the best process to overcome a deficit seems to be lost on the more experienced of NFL minds.
For example, many coaches, down 10 points toward the end of a game, will die trying to get a touchdown in the last few minutes, or at best will spend all their time getting 7 points only to lose by 3. The video gamer (and the rare NFL coach) knows that any loss is a loss, be it by 10, 7, or 3, and will try to get the quickest field goal they can and leave the options open and time on the clock for getting the other 7 points, not to mention put boatloads of pressure on their opponent to pick up the necessary first down(s).
Another instance of this is when a team is down 15 in the last 5 or so minutes. All too often a team will score and auto-kick the extra point, leaving themselves down by 8. Wouldn’t it be better to try for the 2-point conversion during the first touchdown, so that if you don’t get it you can plan the rest of the game to get 2 scores? It is an unlikely task, but still gives you at least as good and likely a better chance with that information at hand (not to mention that pressure, again).
I think as the video game generation moves into the NFL ranks the more logical strategies will take hold and it will be better for the entire league and its fans.
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